Some black clouds were hardly or not visible on the Navmap. Mineable aera's displaying the mineable resource. Some objects or area's had no Ids-info (?). Mineable area's not or not correctly displayed. Asteroid fields and/or clouds not visible. The bini version causes problems for some servers. Restored the original compressed engine_good.ini. Roid_miners only visible when in range <= 2000. Some of the jumpholes remain locked after finishing the game. Unknown objects not having their id or wrong id. Shipwrecks not delivering the correct loot. In this way you don't have to merge SDK 1.3 and the Unofficial FL SP 1.4 patch files yourself. The packages contains all the SDK 1.3 files and the credits for that go to Louva-Deus.Īll patches are performed on SDK 1.3 files. What does the Unofficial FL SP 1.4 package do? Although the risk is very low because the patches are in code area's that are normally not subjected to modding, great efforts have been made to apply the patches in a way that this risk is reduced to the absolute minimum. If a mod uses a script in a file that is patched, it may fail to load if it is trying to change the patched area in that file. The package normally will not interfere with mods, but some mods use scripts to change your files. The patch does not create anything new and it does not really add anything, it just repairs and makes available what already was there. This package repairs from my point of view bugs that in the ideal world Microsoft and/or Digital Anvil "should" have corrected before or after releasing the game. Well the reason is in the nature of the patch, it corrects errors. This version is in FLMM aka Freelancer Mod Manager format * Bakedpotato for linking me with Crabtree. * Support and contributions from Crabtree and members of the WTS-team. * Louva-Deus for giving us his SDK 1.3 ini package. This package would not have been possible without: This package gives you the opportunity to have them both, because all patches are implemented on SDK 1.3 ini files. ![]() ![]() Some time after the release of patch 1.2, the SDK 1.3 was released and many Freelancers started using the SDK 1.3 ini files, which is good.īut by using the SDK 1.3 files the majority of the Unofficial patches were no longer available. Improved some of the patches and added some others. This package contains the patches for Freelancer that were earlier released under the name Unofficial FL SP patch 1.1 and 1.2. This is the Unofficial Freelancer SP Patch that has something for all players weather your playing a modified game or the original game right off the disk, this will fix allot of the things in Freelancer.
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